General Operation
In this section, the Lightning AccuTimers setup for each supported event is listed. In all configurations:
- Auto start: Timing can only start when the system is ready (Go! or shown on the display). It starts automatically when the beam is "broken" for most events.
- Forced start: For all events, a stopped timer will restart from zero when the GREEN button is pressed.
- Forced stop: For all events, a running timer will stop when the RED button is pressed.
- Penalties: For most events, while an event is actively being timed, pressing the BLACK (console) or 0/Menu (handheld) button adds an additional penalty. There is a small delay so that if a the button is pressed at the same time on a console and/or multiple handhelds, only one penalty is accrued. Whenever a penalty occurs, it is shown on the display (and fires a horn for equipped systems).
- Changing events: On the console unit only, enter the Menu and select "Set Event" (or "Set Mode") to change the configuration and then select the desired event. The active event is remembered by the detector until it is changed. All attached console(s) and handheld(s) will automatically switch to the new event.
- Last time: While running, the previous time is shown on the bottom line after "Last". If there is a penalty, that will be shown instead.
- Auto-reset: The system automatically resets for the next run within 4 seconds after completion of the previous run.
- Saved runs: The last 30 runs are stored in console and handheld memory and can be recalled when an event is not currently being timed.
- Out-of-sync recovery: When a rider has passed through the electric eye to start their run, but the timer was inadvertantly running so the timer stopped instead, this new capability fixes that problem. Within 2 minutes of breaking the beam that stops the timer, pressing the STOP (red) button resumes the timer from the moment of that last beam break.
Supported Events
Event Name | Timer starts when | Timer stops when | Horn* | Comment |
---|---|---|---|---|
Barrel racing | Master beam crossed | Master beam crossed again | n/a | Master beam is both start and finish line |
Roping | Master beam crossed | STOP button pressed | n/a | n/a |
Team roping | Master beam crossed | STOP button pressed |
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|
Relay | Master beam crossed | Master beam is active and crossed | n/a |
|
Figure 8 (Split time) | Master beam crossed | When master beam crossed a third time | n/a | Intermediate beam break ignored |
Penning | Master beam crossed | Stock count (3) reached or 2 minute timeout reached |
|
|
Sorting | Master beam crossed | Sorted stock counter reaches zero (starts from 10) or 1 minute timeout reached |
|
|
Cutting | Master beam crossed | Stock cut or 2 minute 30 second timeout reached |
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Archery (Lane timing) | Supplemental beam crossed | Master beam crossed | n/a |
|
Archery Reverse (Reverse lane timing) | Master beam crossed | Supplemental beam crossed | n/a |
|
Rough Stock | Master beam crossed | STOP button pressed or 8 second timeout reached | Completion horn when done |
[a] Must have a system with two or more beams (electric eyes) such as the Pro Arena Lane Timing System
Archery (Lane Timing) supports two directions allowing for both forward (usually right-handed) and reverse (usually left-handed) use on a single course without changing the timing setup.
Supporting new events can be as easy as sending us a request; check back often or contact us if you see an event that is not here.
A Personal system by itself only supports Barrel Racing mode.
Copyright © 2000-2020 MICROCode Consulting
Last update on 04-Jul-2020
Last update on 04-Jul-2020