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General Operation

In this section, the Lightning AccuTimers setup for each supported event is listed. In all configurations:


Supported Events

Event NameTimer starts whenTimer stops when Horn*Comment
Barrel racingMaster beam crossedMaster beam crossed again n/aMaster beam is both start and finish line
RopingMaster beam crossedSTOP button pressed n/an/a
Team ropingMaster beam crossedSTOP button pressed
  • Penalty horn when cross barrier(s) early
  • Completion horn when stopped

[a]

  • Barrier(s) enabled when GO button pressed
  • Supplemental eyes are used for the header barrier
  • Third set of eyes can optionally be used for the healer barrier

RelayMaster beam crossed Master beam is active and crossed n/a
  • Beam inactive after time starts and crossings are ignored
  • Press GO button to make beam active before final beam crossing
Figure 8
(Split time)
Master beam crossed When master beam crossed a third time n/aIntermediate beam break ignored
PenningMaster beam crossed Stock count (3) reached or 2 minute timeout reached
  • Tone for each stock penned
  • Warning horn when 30 seconds left
  • Completion horn when done
  • GO button pressed for each stock penned
  • Stock counter counts up from zero
SortingMaster beam crossed Sorted stock counter reaches zero (starts from 10) or 1 minute timeout reached
  • Tone for each stock sorted
  • Warning horn when 30 seconds left
  • Completion horn when done
  • GO button pressed for each stock sorted
  • Stock counter counts down to zero
CuttingMaster beam crossed Stock cut or 2 minute 30 second timeout reached
  • Warning horn when 30 seconds left
  • Completion horn when done
n/a
Archery
(Lane timing)
Supplemental beam crossedMaster beam crossed n/a
[a]

  • Supplemental beam is start line
  • Master beam is finish line
Archery Reverse
(Reverse lane timing)
Master beam crossedSupplemental beam crossed n/a
[a]

  • Master beam is start line
  • Supplemental beam is finish line
Rough StockMaster beam crossed STOP button pressed or 8 second timeout reached Completion horn when done
n/a
(*) The horn is a supplemental output option for the console.
[a] Must have a system with two or more beams (electric eyes) such as the Pro Arena Lane Timing System

Archery (Lane Timing) supports two directions allowing for both forward (usually right-handed) and reverse (usually left-handed) use on a single course without changing the timing setup.

Supporting new events can be as easy as sending us a request; check back often or contact us if you see an event that is not here.

A Personal system by itself only supports Barrel Racing mode.